Sunday, December 21, 2008

fallout3


Bethesda Softworks struck pay dirt in March of 2006 with their epic RPG, The Elder Scrolls IV: Oblivion. That title, more than any other, served as the poster child for what gamers could expect from "next-gen" graphics and content. Skip forward two and a half years and thousands of man hours later and players are being treated to Fallout 3, a game that captures the spirit of Oblivion in a futuristic Washington D.C. wracked by nuclear holocaust.
This new setting along with the incredibly high play value should make this one of the bestselling titles of 2008. However, the game is not the infallible masterpiece many, including myself, expected. In fact, somewhat dated visuals, lackluster shooter controls, slow character progression, and an overdependence on the V.A.T.S. action point mechanic hold the game back from attaining perfection.
Like Oblivion, Fallout 3 is an expansive RPG that gives players a huge, highly detailed, living world in which to play. There are an abundance of quests and side missions to anchor the immersion, a host of interesting character creation options that truly affect the way the protagonist plays, and, of course, weapons and items galore to be found and used. However, unlike the classic high fantasy environment of Oblivion, Fallout 3 sports an alternate future set in Washington D.C., where a nuclear wasteland full of junk, ruins, radiation, mutants, and factions exist.

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